* All dungeon tiles in this thread may be used freely, but may not be sold. If you post these tiles on another forum please give credit to talion78.
A new dungeon tile for WQ - Prison Cell block......not sure if the dimensions are right though looks small, but it's 6 squares long by 5 high......so I've made the image 6.5 inches by 5.5 inches to take into account the black border.
I've got the PSD file so can make it bigger if needs be I will do the dungeon card soon, anyway here it is.
Rules for the Prison Cell Block you will need to print some of the Lock Card fronts and Backs some "E" and some "T" print as many as you like.
RULES: On Drawing the Prison Cell Block - mix up the Lock Card tokens place one on each cell with the lock facing up. On exploring a cell turn over the token, if it's an "E" draw an event card, if it's a "T" take a treasure card.
When a character or monster go on the bridge only the character/monster at the front can use missle weapons due to the narrow width of the bridge.
I quite like this idea as it forces the players to decide, place the weak ranged fighters at the front where they could potentially be beaten up by on coming monsters, or place the hard fighters at the front that can be picked off by missle fire.
"As you enter the room, you notice a large clock embedded in the middle of the floor under glass. The hands on the clock seem to move irratically. As the hands move time seems to either slow down or speed up."
When in the room and monsters are on the board each turn 1 player rolls 2D6 if a double 6 are rolled the clock strikes 12 and the players get an extra turn. If a double 3 is rolled the clock strikes 6 and all monster get n extra turn.