The shadow of a new edition

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The shadow of a new edition

I'm talking about Dungeons and Dragons. And when a new edition is coming up in the history of D&D there are always a lot of rumors, different opinions and critiques (I remember when the 3rd edition comes out, and when it was replaced by 3,5... and when the 4th edition kills D&D! A The Nerdy Soap Opera!)
I was talking with MortiS about this news on Failbook and when I though I'd must to write something here, It was already too late, he wrote the fateful words:

MortiS-the-Lost wrote
I think we need to have a forum thread about this
Wotc official announced that 5th edition is on the way. I've read on the web some official rumors too, someone even tried an early super secret alpha version.
This edition (declared Wotc) will make happy every type of player, because each player of the same party could use a different approach to the rules (more or less old school style) without unbalancing the game (I don't / won't  imagine how).
The development of this edition will be based on the feedback of the players, I think feedback is a great thing if ANY kind of player can improve the game with his help, but I must to quote MortiS again to summarize my fear:

MortiS-the-Lost wrote
apparently it's going to be based on 4th edition player feedback and since only idiots are playing 4th edition ....
This could be a bad bad bad thing!

The last official announcement is that it will be released a basic set, gradually expanded with with other stuff, this could be a good thing (D&D red box... the expert set... the companion and so on! ), but it could be a bad thing (D&D 4th edition approach to new releases).

If anyone is interested to the topic and if anyone find out something else, MUST write something here!

+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +
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Re: The shadow of a new edition

Billiam Babble

This is a really difficult one. Everyone with a blog has an opinion on this. (Including mine here)

What surprised me is Wizards of the Coast in their press release they are claiming that the feedback comes from all walks.

It's an interesting read. If you want to take part in the feedback program visit the original page at

Charting the Course for D&D

Your Voice, Your Game
Mike Mearls

As you may have read in the New York Times, it’s an exciting time for Dungeons & Dragons. We are happy to announce today that we are developing the next iteration of D&D, and will be looking to the legions of D&D fans to help shape the future of the game along with us.

Our mission is to ensure that D&D enters its next 40 years as a vibrant, growing, and exciting game. By listening to the needs of the D&D community, we can meet this goal. As part of our increased efforts to engage with the player-base, we launched a series of weekly articles in early 2011, including Rule of Three and Legends & Lore, to give you a voice in our work. We’ve listened to both praise and criticism from all D&D fans, regardless of their edition of choice, and we’ll continue to do so.

That is why we are excited to share with you that starting in Spring 2012, we will be taking this process one step further and conducting ongoing open playtests with the gaming community to gather feedback on the new iteration of the game as we develop it. With your feedback and involvement, we can make D&D better than ever. We seek to build a foundation for the long-term health and growth of D&D, one rooted in the vital traits that make D&D unique and special. We want a game that rises above differences of play styles, campaign settings, and editions, one that takes the fundamental essence of D&D and brings it to the forefront of the game. In short, we want a game that is as simple or complex as you please, its action focused on combat, intrigue, and exploration as you desire. We want a game that is unmistakably D&D, but one that can easily become your D&D, the game that you want to run and play.

D&D is more than just a set of rules for fantasy gaming. It launched an entire gaming genre and played a pivotal role in creating the entirety of the gaming industry, both analog and digital. The game has lived and thrived because it has awoken a spark of creation, visions of daring adventure, wondrous vistas, and untold horrors that pull us all together as a community of RPG fans. It is the countless players and DMs who have brought it to life over the years. The game is at its best when it is yours.

For that reason, we want your participation. The goals we have set for ourselves are by no means trivial or easy. By involving you in this process, we can build a set of D&D rules that incorporate the wants and desires of D&D gamers around the world. We want to create a flexible game, rich with options for players and DMs to embrace or reject as they see fit, a game that brings D&D fans together rather than serves as one more category to splinter us apart.

We have begun obtaining feedback from a limited Friends & Family playtest consisting of internal employees and their gaming groups and soon we will be expanding that group to consist of members from our existing body of playtesters. Then at the D&D Experience convention in late January, Wizards of the Coast will conduct a special playtest of ideas currently in development. The D&D Experience will be moving to Gen Con in 2013, so as a convention special this year, we will be offering show attendees a first-look at a draft of the new set of rules. Then beginning sometime in the spring, we will begin open playtesting. Through our web site, we will release a growing set of rules, classes, monsters and other materials for your study and feedback. We seek to reach as many people as possible, from the gamer who just started with D&D last week to the gaming group that has been together since the early-1970s. For this process to work, we want to give a voice to all D&D fans and players of all previous editions of the game.

The next year is going to be an exciting one. There is a lot of work to be done, and I’m hoping you have the time, energy, and inclination to pitch in. We sure hope you do, as we seek to make gaming history by shaping the future of D&D, together. If you would like to sign up today to be notified when the playtest is beginning and how you can participate, click here:

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*Your email address will be used by Wizards solely for the purpose of notifying you about the D&D playtest and is subject to our Privacy Policy.

In the meantime, you can share your opinions, talk with other gamers and stay in touch with D&D game designers by joining the official group page at: