I have just got back into this great game, and this iste is awesome. A few of us want to strat a campaign, with all the extras offered here we will have many months of playing. What I am looking for are rules to use Space Wolves in Space Crusade. Can someone please guide me.
Also, I can give you a few tips for creating a Space Marine Chapter in SC:
1. Study the fluff. In particular the war tactics and the beliefs of the Chapter (i.e. Close combat for Blood Angels; Heavy weapons for Imperial Fists). Then:
2. Realise two equipment cards only for the commander and one for the troop
3. Prepare two order cards.
In fact, all the 3 Chapters have in common a lot of equipment and order cards.
A) Equipment cards in common (5)
- bolt pistols
- blind grenades
- targeter (x 2)
- melta bomb
How did you go translating the German document? I've translated the 14 cards using Goggle translate. All appear to be okay except for the back of the "Wolf 's Tooth Chain" equipment card. I've included that card, but the translation does not make any sense! Please print the file at 107% for the correct sized cards.
I haven't read them properly yet but after a quick scan, Wolf Tails says the alien player 'can selects' instead of 'can select' or 'selects', Fragmentation Grenades says the figures MUST pull away from LOS but then it says 'if he cannot or if he does not' which implies you can choose not to, there's no rules for Fenris Wolves so the Cyberwolf card doesn't make sense, Wolf's Tooth Chain needs a complete rewording and Rune is not worth taking unless you're the only squad but there's an extra equipment card so it's not really a problem because you can just not take it.
The English text provided on the cards is just a straight translation from google. It some instances the original text translated easily. On some it was more difficult, and on the Wolf's Tooth Chain card, it just wouldn't translate into anything that made sense. I decided to leave the text in the document for other people to interpret or edit. That's why I originally provided the cards in .docx format, so that the text could be edited.
The Fenris Wolf rules are in an accompanying booklet which I cannot translate. I've tried and have given up. However, I could pick out the following. Fenris Wolf attributes are MV:8, AV:1, HTH: 1R1w, RF:-, LP:1. When equipping the squad, each Honour Badge can be used to purchase either an Equipment card, as normal, or a Fenris Wolf. None, of the 4 free equipment cards can be used to purchase a Fenris Wolf. Therefore a squad could have from 0 to 4 Fenris Wolves depending on the number of Honour Badges acquired.
As far as the cards go, they do have a unique Space Wolve's flavour, but overall, they are not as strong as the standard SC cards. The exception is the Cyberwolf card. This card increases a Fenris Wolves attributes to AV:2, HTH:2R. If used en masse a Space Wolve player could do 9 attacks per turn (1 Commander, 4 Marines, and 4 Cyber Wolves (MV:8, AV:2, HTH:2R)). This could clean out a board very quickly but will cost 5 equipment cards.