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Secret Weapons

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Secret Weapons

Panda_wrote_this
I recently found an old White Dwarf article about using secret weapons in Blood Bowl, most of the rules updates contained within it are out of date but it did present an interesting idea.  It added rules for normal players to have secret weapons in the Dwarf & Chaos Dwarf teams, mostly because the teams are great weapon makers and the weapons themselves are almost signature weapons for those teams.

I'd like to add these weapons to the Dwarf & Chaos Dwarf teams, as they'd make those teams more fun to play, but why stop there?  Are there any other teams that have a signature weapon that you'd like to see included in the rosta?  No more than 1 per team.

My ideas so far are
Dwarf - Chainsaw & Bombs*
Chaos Dwarf - Blunderbus*
Orc - Chainsaw
Human - Chainsaw
Elf - Dagger (Dark elf already have 2 per team)
Skaven - Ball & Chain
Vampire - Dagger

* - These are the recomendations of the article
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Re: Secret Weapons

MortiS-the-Lost
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Going by the kind of model's that are out there my suggestions would be

Goblins:
Chainsaw
Pogo Stick
Ball and Chain
Mad Cap Mushrooms (for use with Ball and Chain)
Net
Bomb

Skaven:
Poisoned Daggers
Fighting Claws
Blow Pipe
Plague Censor
Poisonwind globe
also in IMHO the Ball and Chain isn't a very Skaven like weapon

Ogres:
Huge Club
Meat Cleaver
Lead Belcher (basically a looted cannon used like a blunderbuss)

Undead:
Meat Cleaver (for Zombies)
Scythe (for Skeletons)

Lizard Men:
Blow Pipe
Daggers

Humans:
Fish, Sock Puppets and Assorted Farm Tools
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Secret Weapons

EPink
Hmmm, think fish would be more of a halfling secret weapon.
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Re: Secret Weapons

Panda_wrote_this
This post was updated on .
You would!

Peaty is NOT coming back!

Okay following on from Mortis' comments, Lets keep this to weapons that there are already rules for shall we?   It'll be a lot simpler in the long run.  I don't want to add new weapons to the game, just make the ones in the game slightly more common.  That's why with the list I came up with if a team couldn't recuit a Star Player with that weapon, they don't get it.  Remember having a secret weapon generally means you can't earn SSP's cos you have no hands, this means no passing, catching or scoring.  Also you are not allowed to gain SSP's by causing casualties with the weapon so the only way these players advance is by gaining MVP awards which is a random choice.

So if we leave out the stuff mortis came up with that's not covered in the rules we're left with the Skaven, the Ogres cannon & the Lizardmen dagger.  Since the Goblins already get Chainsaw, Ball & Chain, Pogo Stick & Bombs in their team list, and is the main reason I'm getting a goblin team!  Dwarves have the Death Roller and Dark Elves have the Dagger as it stands now.

Skaven:
There is a new Star Player in the updated rules which is a Skaven Ball & Chain weilder, the main point with the B&C is it's almost totally uncontrollable and too big for the person weilding it.   This fits well with the Skaven since they are very much 'of chaos' which is why they get mutations.  Moris also mentioned the Censer Bearer which as far as I understand is pretty much the same as a B&C, so use the Censer Bearer model but the B&C rules.

The fact Skaven get Mutations as a normal skill is why I don't think you need to have Dagger weilders on a skaven team, since they can all grow massive claws and not be sent off for having them!

Ogres:
Ogres with a blunderbus?  What makes you think they could work out how to use it?  Bone-Head means on a full team of Ogres (6) one is gonna forget what he's doing EACH TURN.   Quite apart from the fact the ogre passing game means throwing the snotling with the ball have having him run with it, which would be difficult if they were fired from effectivly a mortar, cos all they do is go splat! Which while fun for the crowd, but not good tactics even for Ogres!

Lizardman:
Well since they do have a star player (Skink) with a dagger I've go no problem with this, but I know very little about the lizardman teams so I'll have to do some extra reading.
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Re: Secret Weapons

MortiS-the-Lost
Administrator
Panda_wrote_this wrote
Ogres with a blunderbus?  What makes you think they could work out how to use it?  
I figure the ogre doesn't need to, he just needs to hold it and make an attempt at aiming, all the brain work would be done by the little Gnoblar on his shoulder. Check this out:


the Plague Censer Bearer I figure should work more like whatever special attacks a Demon of Nurgle would get in BB

as for poisoned daggers, if skaven are going to have a signature weapon it would have to be poisoned daggers, skaven are all about poison and back stabbing



the poison could work in the same way as the sting in the scorpion's tale - see 'Wandering Monsters' for Dungeon Bowl Second Edition WD113 also 'Big Strong And Stupid' in WD104 might also help

anyway as you said, we'd better get used to the rules before we start adding new stuff so for now lets stick with what we've got
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Secret Weapons

Panda_wrote_this
As I said before Skaven don't need to have Daggers, as they have access to the Mutations Skills which includes Claws.  Which do exactly the same thing as the dagger.

Yes it's a signature weapon, but un-needed on the Blood Bowl fields when you have claws, and can't be sent off for using them!
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