maybe we could spice that up with the following: after all the tank attack on the train depot was only an aside not an objective
defender 750pts, attacker 1500.
defender sets up first. sets out four possible enemy deployment entrances (reprisents train tunnels, brrod hive entrances, roads, caves, tunnels etc) on one long table edge
attacker picks ONE.
turn one attacker
any attacking units destroyed may re deploy next turn if the player wishes but unit must be TOTALLY destroyed to do so, any unit that leaves the table by the opposite table edge may also redeploy in full
a large enemy force is trying to cut off an ememy by "doing a hannibal" and outflanking them from an unexpected direction. they encounter a small enemy force which they must get past.
game last 6 turns
attacker gets 1vp for every unit to pass over the opposite table edge
defender gets 1vp for every enemy unit on the table at the end of turn 6 and one vp for each enemy unit fully wiped out
iv just built a defence outpost in the same style as my defence turret and it would be perfect for this scenario. a small defence base stands in the path of a major thrust. no hope, just a slim chance they can slow down the enemy to give their comrades time to organise.
iv a feeling im fighting this scenario at WHW at the weekend. nice one mark
well unfortunatley i went to meadowhall instead on a consumerism mission! i drove about 150 miles at the weekend just shopping. Gah! hung around meadowhall GW for a bit and saw an actual GIRL there! two actually.... good news. but i think scenarios like this are much better than meat grinder missions and thats what i normally play (good for newbies). My mate has a small eldar army so i think we will be using this as soon as i can- its a great idea.