Been lurking for a while here, so introductions are in order I guess ^^
Born back in 1971 I got into touch with rp:s quite early, but as I was getting older less time was spent with these loved games :/
We´ve always had something rolling though, but the golden age was around 1985-1995 - with lots of different games and worlds being explored. Tried mostly every game there is out there - but Dungeons & Dragons or Runequest have probably been the favorites.
Been really slacking with the GM stuff for a couple of years now, but reading about a sandbox campaign over at Penny Arcade got my nostalgia into highgear, and I started searching the net for material - one thing lead to another, and here I am ^^.
Once I get my campaign going I might post some stories on this forum, heres hoping :).
Oh, our little group have been in favor of hybrid gaming, for as long as I can remember.
The earliest campaign was a mix of Dungeons & Dragons/RQ - exploring the Temple of Elemental Evil - another campaign was situated in the Harnmaster world, with RQ rules and playing Against the Slavelords.
So I cant say we have stuck to the original rules a lot :p
ah yes, from 85 to 95 truly was a golden age for miniature gaming, many of the best games came out in that period
our little group have been in favor of hybrid gaming, for as long as I can remember.
Home-brew and hybrid gaming are very popular around here at the moment (nearly everyone is working on new rules or revising and combining old rules) sounds like you'll fit in just fine around here. I hope you enjoy it here at The Lost and the Damned and I look forward to hearing about your campaign and anything else you want share with us
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
Like Mortis says homebrew-hybrid rules seem to be the way forward for many gamers. I used to get way too anxious about what was possible or not in different rules systems. Ever played any Call of Cthulhu?
Lots of Cthulhu actually, both as player and as GM. Incredibly "open" game, since its very rules-light and covers several possible timeperiods. Its probably one of the better games to start with for new players, both because you can play it in the modern times and because it takes about 10-15 minutes to cover the basics of the rules.
Ive read my fair share of systems, both hardcore to the bone variants like Phoenix Command to "just roll a die, high you win" systems like Feng Shui - and I tend to favor the simpler systems. When a simple barfight takes an entire evening to resolve just because a character got drunk and said the wrong thing I just feel that its time wasted.
And Harnmaster is a great system, feels pretty realistic without being too cumbersome - fights can be pretty cinematic and fun, as well as nasty and gritty. I guess "our" version of it is a lot different, since our GM have stripped out magic, at least not allowing players to handle anything like that. Its actually very liberating to not have to feel the need to cover every part of the body with some magic trinket that boosts your Dexterity, or carry around a small fortune in scrolls and potions just to cross the street.
Right now Im working on a mix between Warhammer Fantasy Roleplay (no, not the newest version) mixed with Pathfinder : Kingmaker where the players get to explore a wilderness and carve out their own little "kingdom".
The Kingmaker campaign actually got rules for building your own kingdom, making villages, building roads and mines, etc - something I really hope my players will enjoy. Most of us got a soft spot for the Civilization computer game, so I think it will work out.
I knew it! I could smell the Deep Ones on you! Nice rules set 'Cthullhu. (I really only know the box and book, 30s setting, from the 80s)
I've never played any mech games. Sounds like quite an intense mixture of systems you play.
I'd be especially intrigued as to how the Kingmaker style/WHFRP game pans out. I used to be a very one-character-"immersion" player and DM, I usually fudged grander events or wars and shyed away from province management. The idea of settling down a character in, for example D&D, building a castle, paying taxes and servants and so on, struck me as an apt and poetic retirement and not really the gritty minute by minute heroic events of a brutal dungeon delve. However, now I'm older, I think have a better grasp on "the big picture" of fantasy worlds, so perhaps I should explore these aspects of gaming more. Looking back at good old Traveller recently, it's pretty clear that many games old and new are quite happy to jump from PC personal experience to broader events (interstellar even!).
(I'm rubbish at Civ - I don't last long in RTS games, I barely advance tech levels in Age of Empires - Axes?! When did that tribe find the time and money to develop axes!? Nukes? Oh bugger ...)
I suppose a re-greetings is in order, since it was a while ago I used to hang here. Well, Ive been around, just "silent".
Long story, short story - I got sick, which meant a lot of changes for me, plenty of stuff to deal with so my gaming has been on the backburner for quite some time.
Well, thats that taken care of - Im trying to get back into the gaming again, taken up boardgames together with friends, about once a week - good times.
Lords of Waterdeep, Agricola, Spartacus, etc - everything I can get my grubby hands on - my favorite game atm is Mansions of Madness from Fantasy Flight. I guess most people consider it broken and unbalanced but I only see a project I can tinker with.
If anyone has any resources, ideas or anything for MoM, feel free to tell me :)