I included Chaos spells from TFH, TMotM and remakes of AtOH.
I also included Zenithfleet's remakes of the US base game Chaos spells.
Some changes to Zenithfleet's cards:
I reverted the summon greenskins art back to the US version, just so you could choose which art you prefer. Same with the Tempest card.
I added the Escape spell with the original art. The chaos Escape art is now different from the High Mage one.
I also added the 3 chaos spells from AtOH. I don't like those tokens. Instead I'm just going to use these 3 new cards, and simply write down how many the chaos sorcerer may use, and keep track of that. No need for tokens.
Dispell is renamed to Counterspell, as it is different from the Dispell spell from WoM.
I changed the functionality of Mind Blast from EQP, and renamed it "Paralysis", because there's already a Mind Blast in AtOH. The AtOH spell is similar, but a lot less powerfull. I didn't want the EQP one to be too powerfull in comparison, so I upped the chance to break the effect, and also added the (probably implied) rule that the spell breaks if the caster is killed.
I left the rest pretty much as it was, including the werewolf's curse. The rules for being a werewolf remains the same as in the EQP notes. If you want to use this card for your own quests, you should copy the text from EQP in your own notes.
I've updated my chaos spells, also reverted the name of the US Fear card back to Fear, and instead renamed the WoM necromancer spell to Terror. I felt the description and effects of the spells fitted the name better this way.