So, I have constructed enough of my paper minis to field fat little 500+ point forces. My partner and I sat down for a game, their first game. I wrote up a 500 point Ork list for them and a Tyranid list for my self. I had always wanted to try 'Nids back in the day, but trying armies of the traditional variety was too pricey, so my first run with Tyranids.
We agreed to use the base lists given in the BBB with the addition of the later edition's rules Run and Go to Ground. We rolled for terrain placement and the mission. We scored a Take and Hold mission. Very exciting! The results made my brood the attacker and my partner's boyz the defenders.
All of the minis I resized from extant pdfs or I edited from photographs on the net. The terrain is cheap craft felt pieces sold in 12x9 in pieces at Wal-mart for less than a buck a piece. The flat printed buildings are from an official pdf from the Flames of War site.
The opening moves set the tone for the rest of the battle. Termagants under the psychic guidance of my Warriors push forward in a thick wall of chitin and teeth, directly into the big shootas of the Boyz across the toxic river while my Hive Tyrant crept through the ruined hab buildings with her swarm of five Ripper bases.
I did not really take photos with a battle report in mind, so I'll just share the highlights that I did capture.
Here we see the ensuing carnage:
The battle officially ended on turn 4 as a tie on a Random Game Length roll of 1, but we played out two more turns and the only orkish survivors were a nob and two boyz who managed to outrun Mother during their fall back.
"Certain and eternal vanquisher of armies,
I have no need of monuments save the tomb stones of the fallen,
nor praises but the wailing of the mourners."