It's time for Ask Mortis again, the random and irregular feature were I answer questions people send in. Lets get strait into a question that was actually posted on the forum this time ...
Well I supposed the appropriate place to post this question would have been as a reply to either of my Carrion Crawler posts (This One
or This One
) or possibly even the post I did about my Beer-Widget Beholder
But I'm kidding, in fact I believe this question does deserve a thread all to itself, not least because it's really asking 3 questions, one of which scrapes the top of a huge ice-berg of a subject.
First of all I'll make some clarifications so you can better understand what I'm rambling on about later as I delve into theses subjects. First of all 'MortiS Quest' is a campaign, not a rule set - MortiS Quest when it first started was played using the HeroQuest rules with a lot of additions made, as of 2010 MortiS Quest has been played with a set of rules called EnDungeoned (admittedly it didn't have a name at the time) which I wrote specifically for the MortiS Quest games we play (EnDungeoned is what people are referring to when they talk about the “MortiS Quest rules”). EnDungeoned shares a few basic mechanics with HeroQuest and thus the 2 games are mildly compatible, but HeroQuest lacks the advanced rules and stats of a true and more complex RPG.
EnDungeoned is not compatible with AHQ or WHQ although I understand there may be some confusion on the matter caused by an early post where I said I was thinking of running an AHQ based campaign but then went ahead and did MortiS Quest instead.
In the early days of MortiS Quest we stuck stringently to the Warhammer background in the hopes of giving the games some sense of over all consistency - so when I wanted to include D&D monsters I had come up with a good excuse … and that 'good excuse' was normally “Chaos Did It” or as became the catch phrase among my group due to a game of Space Crusade we played “Chaos Warp Portal!”
So nearly every D&D creature that didn't appear in Warhammer already was shoe-horned in as some kind of Chaos Spawn or other. Thus we had Seer Spawns, Beholders in all but name.
Eventually however I figured “Fuck it, this is my campaign - I can do whatever I want!” and just imported my favourite creatures from D&D (and many other games besides) into our own distorted version of the Warhammer World.
Sorry were was I? Carrion-Crawler stats for HeroQuest …
The EnDungeoned rules for the Carrion-Crawler are a little more complex as you might expect but here they are simplified (and tweaked) for use in HeroQuest (even then it's more complicated than our average HQ monster) and with the D&D Board Game miniature in mind.
The crawler can attack twice in a turn with it's Tentacles, rolling 2 Combat Dice each time
Or it can use it's teeth and mandibles to Bite, rolling 3 Combat Dice
* The Carrion Crawler's Tentacles can be used to attack diagonally.
* Any Skulls rolled by the Carrion Crawler when attacking a Hero using it's Tentacles that are not cancelled out by Shields cause Paralysis - the Hero must miss 1 turn for each Skull, but does not loose any Body Points
As for the Beholder …. I don't recommend it for regular HeroQuest because of how powerful it is, but here goes. The following rules are adapted directly from the D&D rules with a few tweaks made for HQ (The Beholders or Eye Beasts that feature in the EnDungeoned rules are quite different to the classic D&D Beholder)
^ Image copyright Michael Washburn (www.washburnart.com) used totally without permissionMove:
* Instead of attacking normally the Beholder may use it Eye-Rays to attack - these work in a similar way to the cross-bow and roll 3 Combat Dice each. The Beholder may use up to 2 Eye-Ray attacks per a turn.
Any Skulls rolled by the Beholder when attacking a Hero using an Eye-Ray attack that are not cancelled out by Shields cause an Eye-Ray effect. The Evil Wizard players must choose which of the following effects the Eye-Rays have Before rolling the attack
1: Charm Ray: a Hero struck by the Charm Ray does not loose Body Points but instead the Evil Wizard player controls the Hero in their next turn
2: Sleep Ray: a Hero struck by the Sleep Ray does not loose Body Points but instead is subject to the effects of the Sleep Spell
3: Telekinetic Ray: a Hero struck by the Telekinetic Ray does not loose Body Points but instead is pushed backward 1 Square for each Skull scored by the attack.
4: Freeze Ray: a Hero struck by the Freeze Ray does not loose Body Points but instead is frozen 1 turn for each Skull scored by the attack.
5: Disintegration Ray: a Hero struck by the Disintegration Ray does not loose Body Points but instead must loose 1 Equipment Card or Potion they are carrying.
6: Fear Ray: a Hero struck by the Fear Ray does not loose Body Points but instead cannot Attack in their next turn.
7: Slow Ray: a Hero struck by the Slow Ray does not loose Body Points but instead may only Roll 1 Dice for movement in their next turn
8: Death Ray: a Hero struck by the Death Ray looses Body Points as normal
9: Anti-Magic Ray: a Hero struck by the Anti-Magic ray does not loose Body Points but instead cannot use Spells or Potions in their next turn.
Note: for a little added fun, if you have 10-sided dice (D10) you can roll randomly for the Eye-Ray the beholder uses with the result of 0 meaning the Evil Wizard may choose.
Pretty Nasty huh?
In case you are wondering - Yes, I do have a working system that converts D&D monster stats to HeroQuest - but I've never published it. This is quite a can of worms here and the conversion system deserves a long rambling post all of it own. It's taken me the better part of 2 years and I have held back sharing it with everyone because I want to make sure I get credit for all the work I put in.
I'm looking at YOU members of 'Ye Olde Inn' who lurk on The Lost and the Damned forum, reading, always reading but never posting and then using my ideas and rules in your own work without acknowledging me or the forum! And also I don't want to see the whole thing “re-blogged” some other place that ends up getting all the views and comments this forum would have had otherwise.
Yes I can convert D&D monsters to basic HeroQuest rules and when I publish my conversion system I want credit for it (I might even publish it as a PDF on RPG Drive-Thru or another similar site with a better spelt name)
Until next time … I need to think of a 'good bye' catch phrase